Yeah, so it DIDN’T end well. Explosions sure are fun to draw, though.
I have nothing else to say. I’m worn out and irritable about the past week, and next week is going to be a massive effort I don’t feel like making. But I’m still going.
All the best folks!
No Ivan, you were supposed to collectivize, not disperse it!! 🙂
Maybe they collectivize via recycling?!
Ouch! I’m guessing Rucker was the only one lucky enough to survive some that. Survivors guilt would explain allot about the actions he took to save Sarah’s life.
Indeed it would.
Excellent attention to detail on this week’s panel. I can almost feel the shockwave hit my guts 😉
I definitely hope the battles you are currently waging on other fronts will go in your favor and let you come out in one piece.
Thanks, man. And thanks for the support. It’s just a bit of a rough patch, that’s all. I have faith things will unfold as they should.
This is going to sting a bit.
Yikes.
😀
Looking back at the last page…if the rocket (?can we call it an RPG?) may have lost a lot of penetration before hitting the inner body…if this tank is compartmentalized some of the crew might even walk away. It’s going to need a heck of a tune-up, though.
I though so too, untill I noticed the flames coming out of the cupola and the hatch being blown off from underneithe. Most anti-tank weapons work by ultimately killing the crew and destroying internal equipment. I’m of the oppinion that Rucker was the only survivor and the rest of his crew were turned into chunky pasta sauce, because he rolled his tank right into an ambush.
Yeah…turret does look bad…but nothing in the forward hull slots. I’d have thought he would be IN the turret…could the turret be segregated?
Wait did the tank’s ammo cook off or what? I mean the best protected tank in the world must have blast doors.
Nothing is 100% effective. But you already know Rucker survived. Otherwise, how could he be remembering this?
so that ammo has no blast cover?
The best magazine doors in the world are useless if the attack comes while they’re open. Like when you’re taking out a shell to load it, for instance. It requires extreme amounts of luck for the two events to coincide, but in a sufficiently large firefight, there are a lot of chances to hit those long odds.
Hang in there Mathieu. Better weeks are coming (I hope).
Me too, man. It’s a rough spot, no doubt. And a lot of work to be done.
So. What is the story behind the “Continental” Army, Mr. Average?
The Continental Army was founded in 1775, the Continental Navy in 1776, and the Continental Air Force in 1919. The origins of the Continental Armed Forces are the same as in our world. The Army and Navy were formed to fight the Revolution in support of the State Militias; the Continental forces were downsized after the war and remained as cadre to defend the Federal Government, while the State Militias became the main defense force of the United States. The 16th Amendment to the Articles of Federation prohibits the deployment of state militias to foreign countries without the consent of that state’s legislature. And since the state legislatures require enabling acts passed by referendum to fund the State Militia on a yearly basis, this in practice means that, since 1898, the only foreign deployment of U.S. troops has been from the Continental Army, with only a few exceptions.
Articles of Federation…16th Amendment prohibiting state militia deployment…A Continental Air Force formed in 1919…the 1898 Spanish-American War…
Impressive world you have created. Truly.
Is there going to be a secondary section for all this backstory?
Wait. WHAT? And this is “how” different from our world?
Yup, Mekton zeta looks pretty sweet (although I was mostly looking through the mekton zeta plus stuff). The kill/damage system would take some serious getting used to in order to really understand it’s implications. It might work best if many of it’s components were added to an existing Cyberpunk campaign, the rules on robots/drones in CP are pretty clunky and awkward (at least for my nefarious purposes).
Most research systems I have encountered (including Mekton Zeta) are pretty fuzzy when it comes to new applications existing tech. Ones where all the tech exists in mostly the right applications but just requires a few minor tweaks to get a system that can change the game completely. They also tend to be a bit fuzzy on conversions between physics and damage, for example, X type of armor can withstand Y kinetic energy/square inch.
I will admit that I do tend to expect a bit too much science from my science fiction but a little footnote on the subject could make it much easier to figure out the actual damage an entirely new weapon would actually deal.
I think most people assume that item flavor text is mostly just the black box magic that for example lets the cars fly and they don’t care much about it just so long as it does indeed fly as advertised. Now for some items that’s true but most items do not in fact run on magic, (except when they do) most items continue to obey The Rules even when you start to examine them. This means that no, that thing in your flying car is not a quantum engine that only works because you aren’t looking at it (unless your GM is being very mean). Mostly, the Rule Book is what lets the world function as a world much like a programming language allows the programs written in it to function. Similarly the flavor text is where the world is described, where (if you know how to read it) you can discover what the world is, how it works, and what the possibilities are.
Flavor text is how Universes are described and much of their inner workings are implied rather than said outright. If, for example, your car uses anti-gravity to enable flight, it is a pretty good bet that fusion power plants already exist. So even if the description didn’t actually say that fusion power plants exist it is pretty reasonable to extrapolate their existence from what it did say. Mostly this is because the intent of the listed items is to provide an example of what is possible and let the GM take it from there, but since The Books rarely point this out it tends to get missed.
On the one hand having research be possible means that The Universe should be evolving and changing over time, whether players do any research or not. The reality is that the amount of work required to take a seed like The Rule Books give you is staggering and most GM’s don’t usually have the time or willingness to put in that kind of effort.
On the gripping hand one of the things that makes Rule abiding plasma weapons and mono-wire grenades so much fun is that nobody else has them. When there are rules for how long it takes to research something GM’s tend to go with research times measured in months or years for something potentially game breaking. Usually, because that’s the way the rules were written, you only find out if your idea works at the end of that period of time. Even when it would probably only take a few days to run some basic tests to see if the idea is feasible or practical (assuming you have the right equipment).
Hopefully future games (both physical and digital) will allow for more player and world based evolution, but I guess I will just have to wait until then. Or write my own… (wanders off, mumbling to self and scribbling notes.)
Um… yes?
😀
So, is that missile a FAGOT or other ATGM that the Russians developed over the years?
The FSR calls it the 14M484 Komar. UNA Reporting Name is “SPANNER.”
Would I be stating the obvious if I mentioned the joke?
Not at all.
Oh no, Rucker’s tank got collectivized! The FSR trooper didn’t know that the scrawl on the barrel was meant as sarcasm and not an actual invitation. 🙁
All of this could have been avoided had they talked first before shooting. Miscommunication leads to so much suffering in the world…